The controls, especially of Zoya and Amadeus, were very uncomfortable in 3D. There is no skill tree, but instead certain levels that you had to play to get new skills, which was not really fun, to be honest. (It was also a good change to have a level selection apart from a boring list, as in Trine 1/2) (Although I personally don't consider the change of the perspective from 2,5D to 3D as really bad as others do)Īlthough you had to gain experience here to get ahead, it was much better telegraphed on the world map. The third Trine, although not a complete disaster, was not really well thought out either. Levers were often difficult to see in the background, which is why I occasionally overlooked them. Once again the gameplay with Amadeus was a bit sluggish. (I have always collected all the experience I could see, even in the first Trine, but apparently that was not enough to serve as a buffer in case you buy wrong skills, in the second Trine)Ĭollectible experience was much worse to see than in the previous Trine game. It looked more like Super Mario coins, which you CAN collect, but you don't have to. From my previous experience of the first trine, I never saw experience as something that MUST be collected. As a result, I did not buy certain skills and had previously bought unnecessary skills for certain puzzles and therefore did not get ahead, which is why I had to replay certain levels and search for as much experience as possible, just to earn several skill points in order to advance. As a developer, you couldn't design puzzles with the guarantee of knowing that you already had certain skills. It was necessary to gain experience in order to buy the right skills to get ahead. The second Trine was much better than the first, but still not perfect. The gameplay was quite sluggish, especially with the magician Amadeus.Īnd anyway, all of the first three Trines had a launcher that was another step between me and playing the game. They were almost always skeletons, different types of skeletons, but still skeletons and that was boring. The first Trine had too few types of opponents. I had "seen" various problems with the different Trine games and all were slightly different in its nature. I just heard recently about this platformer series and decided to play it through around March 2020 for the first time (blind). Let yourself be carried away on the fantasy dreamworld of Trine 4: Melody of Mystery.I am relatively new and inexperienced in the Tine "universe", so to speak. What's more, you will also access exquisite 3D fantasy backgrounds, new music, new collectibles, and enjoy the return of many familiar faces from the Trine universe. Your three heroes also get new skills to fend off enemies, including Freezing Blink, Explosive Objects, Ricochet Arrows, Hazard Trail, Leaping Lightning, and Charged Dream Shield. Let yourself be carried away on the fantasy dreamworld of Trine 4: Melody of Mystery. You must solve various platforming puzzles using newly introduced abilities and mechanics: ice, torches, magnets, and crystals. Trine 4: Melody of Mystery will take you through 6 whole new levels of exciting gameplay: the high seas of a pirate adventure, a frozen tundra, a spooky forest, a clockwork environment, and the seemingly cozy home of Cornelius himself. It’s now up to the three heroes to journey through the Academy’s dreamscapes and find a way to wake the school before they end up asleep for good. Having the power to see people’s deepest wishes, Melody decides to give everyone in the Academy their fondest desire by putting them under a magic slumber and bringing their dreams to reality. Join Amadeus, Pontius, and Zoya as they seek to unravel the malady that has struck the esteemed Astral Academy.Ī well-meaning and innocent student named Cornelius Crownsteed has opened an enchanted music box, freeing a spirit named Melody. The heroes of Trine return in Trine 4: Melody of Mystery, a DLC that continues their much-beloved tale of magical adventure.
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